Pathfinder Sneak Attack Feats| Maximizing sneak Attack Damage

0
64
pathfinder sneak attack feats

The rogue is a versatile class, capable of dealing significant damage with their sneak attack while also serving as an invaluable scout and support character. And while there are many ways to build a successful rogue, one of the most effective is to focus on feats that maximize the potential of your sneak attack. Here are the pathfinder sneak attack feats that will help you deal massive damage to your foes.

The Feats To Be Watched On

Feat 1: Coordinated Shot

Coordinated Shot is a feat that allows you to seamlessly target an enemy with multiple ranged attacks, provided that at least two other allies are attacking the same target. Not only does this feat allow you to deal extra damage with your sneak attack (as long as you have a ranged weapon), but it also means that your foes will have a harder time avoiding your attacks altogether. This is an especially useful feat if you find yourself fighting against creatures with high armor class, as it can help offset their natural defenses. 

Feat 2: Ambush Feat

The Ambush feat gives you the ability to make a surprise attack against an opponent who is unaware of your presence. To do so, you must be hidden from your target when you make your attack, and you must make your attack within 10 feet of him or her. When making a surprise attack in this way, you deal an extra 2d6 points of damage if you’re armed with a melee weapon or 1d6 points of damage if you’re using a ranged weapon. 

Feat 3: Backstabber Feat

The Backstabber feat allows you to make sneak attacks even while visible to your target, provided that target is flat-footed. Flat-footed opponents are those who have not yet acted in combat, those who are being held by another character, or those who are deafened, blinded, stunned, or otherwise unable to defended themselves effectively. If you have the Backstabber feat and your target is flat-footed, you can make a sneak attack against him or her for an extra 2d6 points of damage with a melee weapon or 1d6 points of damage with a ranged weapon. 

Feat 4: Vital Strike Feat

The Vital Strike feat allows you to deal extra damage on any single attack made as part of a standard action (or full-round action). Once per round when using Vital Strike, you can choose to deal double the normal amount of damage with whichever weapon type you’re using (melee or ranged). So, for example, if you normally deal 1d6 points of damage with your longsword, you would instead deal 2d6 points of damage with it when using Vital Strike. Just keep in mind that this only works on a single attack per round—if you make multiple attacks as part of a full-attack action (or other such action), only the first one gets the benefit of Vital Strike. 

The last statement

So if you’re looking to create a rogue that deals massive amounts of damage, be sure to give these feats a try.